“human scale on mobile devices is increasingly measured in thumbs.”
Designing for Thumb Flow (lukew)
“You can scrap the display of a hierarchical navigation, because the user saw how they got there.”
Pasquale D’Silva in Transitional Interfaces (Medium)
“The solution is almost never in implicit or explicit instructions … but of reducing learned interaction patterns into simpler, yet still common patterns… Beauty in design is not found by adding prettiness to a bold, functional design, it’s adding detail to the essence, so the functional logic becomes more humane, refined, and clear.”
Oliver Reichenstein in Learning to See (iA)
“When the interaction is unique, your users can begin to associate that interaction with your product. If you can own an interaction, that’s a very strong level of branding in today’s interface-flooded world.”
Matthew Moore on Branded Interactions (source)
“Let’s be identified by the possibility we bring into the room, not by a co-dependent relationship with our usual sponsors and materials…”
Mark Rettig on Connecting, a film about interaction design and what it says about us (source)