David Owen Morgan

Interaction Designer. Here’s what I’ve been doing on the Internet:

it’s a mellowing out of the visual indicators that people need to trigger the idea of a tappable element.

Tim Green in Almost Flat (on Medium)

Imagine a big dog with giant jowls shaking his head side to side.

Disney animators offer principles for UI design: Motion And Animation (via Smashing Mag)

You have all these images that surround reading a book, like curling up next to a fire with a cup of tea, and reading a book next to a wooden bookshelf. These things are important to the experience of reading.

A Former iPhone UI Designer Defends Apple’s Fake-Leather Design Philosophy (on FastCo)

Not sure this works: make vertical space for header context by pushing everything below down. Visual affordances ought not take centre stage, so probably always wrong to actually move that stage.

We borrow metaphors from physical objects but we refrain from copying… Remove the unnecessary embellishments and keep stripping until you’ve almost gone too far…

Allan Grinshtein in “The Flat Design Era” (on the LayerVault blog)

getting lost in a floaty, never-ending space of content, losing where you are within a seamless, unfolding infographic. Seams can actually be useful, not shunned…

In defense of chrome (source)